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		[page:Texture] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			This class can only be used in combination with [page:WebGLRenderer.copyFramebufferToTexture]().
		</p>

		<h2>Constructor</h2>
		<h3>[name]( [param:Number width], [param:Number height], [param:Constant format] )</h3>
		<p>
		[page:Number width] -- The width of the texture.<br />

		[page:Number height] -- The height of the texture.<br />

		[page:Constant format] -- The format used in the texture.
		See [page:Textures format constants] for other choices.<br />
		</p>


		<h2>Properties</h2>

		<p>See the base [page:Texture Texture] class for common properties.</p>

		<h3>[property:Boolean isFramebufferTexture]</h3>
		<p>
			Read-only flag to check if a given object is of type [name].
		</p>

		<h3>[property:Boolean needsUpdate]</h3>

		<p>
			True by default. This is required so that the canvas data is loaded.
		</p>

		<h2>Methods</h2>

		<p>See the base [page:Texture Texture] class for common methods.</p>


		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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